Megaman x8 review
![megaman x8 review megaman x8 review](https://cdn.gamer-network.net/2018/usgamer/Mega-Man-X-Legacy-Collection---Menu-08.jpg)
![megaman x8 review megaman x8 review](https://cdn.cgmagonline.com/wp-content/uploads/2018/07/mega-man-x-legacy-collection-1-2-review-6-1280x720.jpg)
You can purchase a few basic upgrades, like more health or one-time use health items, and once you find a life tank, extra charges, at the outset, but the really juicy stuff must be found. Yes, Megaman X8 introduces a shop system and I love it. Not this time, now you have to find their chips and then buy them. X5 introduced the Reploid saving mechanic, which I never cared for, but after X6 they got tied to upgrades. And just as it was on X7, you can take two characters with you, and a new 'Team-up' attack has been introduced, which is fairly unimpressive but deals decent damage.
![megaman x8 review megaman x8 review](https://www.gamespot.com/a/uploads/original/gamespot/images/2004/reviews/627250-920754_20041209_003.jpg)
The three heroes have been further differentiated this time around, X is a long-distance power house, however, charging his Mega Buster takes a while, Axl can't charge his shots, but he fires rapidly in any direction(Although it roots him to the ground) and is the only character that can hover, while Zero is the only character with a double jump and specializes in close combat. It's the eight time around, so you know the gist of it: Defeat the 8 Mavericks then tackle Sigma, yadda yadda. It goes a little further, characters have been redesigned and streamlined, so no more silly stubby legs, and look better than ever. Instead of building upon X7, they decided to begin anew with X8, axing the 3D/2D segments(as well as crouching!) and opting instead for classic Megaman X 2D action, albeit with 3D graphics(2.5D if you will). X5 was alright, X6 was a disaster and X7 was a mess. Megaman X hasn't been quite the same since X4.